![]() ![]() Help -> Contents -> RPG Maker VX Ace -> Reference Material -> Resource Standards -> Tilesets. Images Videos Converting a XP tileset (including. Other Options: Align the image on the sides and center Resize sprites Cut and save each sprite Set transparent color Place each sprite individually. For odd rows of A4 an X means the outside borders on top, left, and right edges are impassible and the rest are passable (see the non-autotile cliffs in A5). Introduction This program converts tilesets from older versions of RPG Maker to RMMV. For certain A1 tiles an X means it is passable to boats and/or ships. To my understanding, the default interior A2 set is 16x12 tiles long, which equates to 512x384 total pixels since each individual tile is 32x32 pixels. ![]() For A1, A2, A3, and even rows of A4 an X means all 48 versions are impassible in all 4 dirs. After reviewing the VX ACE manual for all its available info on tilesets, I exported the default interior A2 tileset from VX ACE to check my dimensions. Changing X to O makes the tile passable in all dirs, changing O to X makes it impassible in all dirs, and changing X to * makes it passable in all dirs.įor autotiles, O means all 48 versions are passable in all 4 dirs and the tile is impassible to boats and ships. Thread starter GrandmaDeb Start date GrandmaDeb Modern Exteriors Posted Joined Messages 4,467 Reaction score 2,996 Primarily Uses. For non-autotiles, X means it is impassible in all 4 dirs and O means that it is passable in at least one dir. ![]() You might need to draw a map with them and take a screenshot to get the different versions.Īlso, the whole X/O business is a red herring that is only used in the editor and not even saved as part of the tileset. It would be easier to just copy the tiles you want into a new A5 sheet so you can set the 4-way manually. ![]()
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